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WORK IN PROGRESS

 

 

 

Below are the first images from the shopping centre level that I am working on. The bin was produced as means to test my art pipeline and modelling techniques. So now its working, its full steam ahead...

 

Bin_unreal

This is a real time shot of the rubbish bin from within the Unreal engine

 

Bin_maps

Maya was used to model the bin, with the texture, normal and specular maps produced in Maya and Photoshop. Each map is 1024